Last week I shared the concept called The Sawyer Effect: Reward turns play into work.
My friend, Chuck Blakeman, says that Industrial Age thinking about retirement gives The not so subtle message… that work and play do not mix, and that you are really supposed to live two lives – your work life and your meaningful life (shouldn’t work be meaningful, too?).
Imagine if we were able to live out the positive side of the Sawyer Effect: Focusing on mastery makes work play.
How might we reward mastery? There’s an old saw that some people who’ve been in a job for ten years have one year of experience repeated over and over. That’s certainly not mastery!
Mastery is its own reward. Mastery is attained when there’s a match between what a person can do and what that person must do. If the “can” exceeds the “must,” boredom develops. And when the “must” greatly exceeds the “can,” anxiety ensues. Mastery is about tackling “Goldilocks” tasks—neither too hard nor too easy— where one is “’walking the tightrope between accident and discipline.’”1 Practice is like being on stage at Carnegie Hall.
How do we develop mastery in whatever we do? Daniel Pink suggests three keys to developing mastery:
What a great way to finish well!
[caption id="attachment_203" align="alignright" width="150"] Jon Hokama is the Principal and Founder of Jon Hokama and Associates, LLC.[/caption]
Want to be on the path to mastery this week? Which of the three tools will you take with you:
I welcome your thoughts/comments!
1p. 117, Pink, Daniel H., Drive: The Surprising Truth About What Motivates Us. New York: Riverhead Books, 2009.
2Ibid, p. 125
via Blogger Shocking Incentives